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Cubification
Play a full Cubification workshop
Turn your situation into a cube, mix it, and compose innovation tales as a team — like a real workshop, but in the browser.
- Model Fill the 6 faces of the cube: 9 items per face, across 3 star levels.
- Mix The cube scrambles for real, like a Rubik’s Cube in your hands.
- Compose On one side, pick 6 items of different colours: the structure of your tale.
- Write Name, slogan, concept: the idea joins the team board, with its star score.
A pre-filled cube about catering, to try mixing straight away.
A session is in progress
Your team
A name to find your session again, and if you like, the topic you are exploring.
Give your team a name to continue.
The topic of the session: it adds context to the prompt sentence and the board.
Build your model
One face at a time, in the book’s order. The team discusses, then you write one item per box — short, in capitals if you can, no drafting: trust your instincts.
Every sticker can come up after mixing: an empty box would be a hole in your future ideas.
In a workshop, the facilitator allows about 15 minutes per face.
Your cube is ready
Spin it around, re-read the 54 items. This is your innovation model.
Tip from the book — Like in a workshop: “take a picture of each side before mixing — afterwards it gets more complicated!” Print your model.
All 54 items, face by face
Mix the cube
In a workshop, one member of the team mixes the cube and shows a side to everyone. Here, just click: the cube scrambles for real, and we look for a playable side together.
The book suggests about 6 ideas per team.
Tip from the book — A side is playable when all 6 colours appear on it at least once.
Choose your 6 items
On this side, take exactly one item per colour. Tap the grid boxes or the 3D cube directly.
Tip from the book — If a colour appears several times, choose the item you will be most comfortable creating with, given the others.
Your innovation tale
Your creative challenge
The book’s prompt sentence, filled with your 6 items.
Write the idea
Cross the 6 items: invent the process by which the character completes the quest and overcomes the trials. That is the idea.
Ideation timer (optional)
Optional: a time box energises the team.
5:00
The chosen structure
Give the idea a name to save it.
In 1 to 3 sentences: how the character completes the quest.
Optional: tell the idea as a story with a concrete character (“Philip is 40, he…”). Perfect for the 30-second pitch.
A short, easy-to-remember sentence — the idea’s slogan.
Tips from the book
- Cross the elements: the idea comes from their combination, not from one alone.
- Invent the process by which the character overcomes the trials.
- A name and a slogan: the idea must be pitchable in 30 seconds.
What next?
In a workshop, each team produces about 6 idea sheets, mixing again every time.
All the team’s ideas, with their structure and score.
The book suggests about 6 ideas per team.
No idea yet. Mix the cube to create the first one!
The roadmap
The book places ideas in three circles, by launch horizon.
Editing the model only affects future mixes; ideas already saved stay as they are.